Tuesday, October 21, 2008

Vista Transformation Pack 7.0


This program will transform your Windows user interface to ultimate Windows Vista alike looks that everyone will never notice it’s the same old Windows XP



Download:
http://computer-arts.info/2007/06/26/vista_transformation_pack_70_new_.html

XP - Glass Edition

Skin for Window Blinds




Download:
http://www.deviantart.com/deviation/56421686/

Friday, October 3, 2008

Streets of Mumbai Interview.....

So why don’t you give us the lowdown on the game's progression? Will it be like a NFS game where I get instructions via a cellphone, or will it be like Burnout Paradise where I can go and do whatever I feel like?
It'll be more like NFS where you get instructions, but you can go into the Free Roaming mode when you feel like it. However, you cannot initiate a race from that mode. If you want to race you would have to come back to the main menu, select a track, your car, your opponents (if you’re playing SP) and then race. If you get bored with the preset tracks you can download more of them from the game’s official website.

And these would be free?
Some of them would be free, but we will also be releasing premium tracks and custom cars for which the consumer might have to pay.

How much?
Don’t worry; these would be very nominal amounts, ranging from Rs 5 to Rs 35 per track or car.



Can players buy certain upgrades with real money, or will it all be in game money?
For this release it's all in game money.

What kind of upgrades can we expect in SoM?
You can deck out your wheels, rims, engine, brakes, suspension etc.

What kind of tunes can we look forward to in this game?
Modern rock and hip-hop with a little bit of new-age electronic, but the consumer will also have the option to listen to his/her own music library stored on the PC.

Have you guys tied up with any of the local radio stations for this game?
We are in talks with a few of them but nothing’s been finalized yet.




What platforms can we expect Streets of Mumbai on?
As of now Streets of Mumbai is PC-exclusive, but we will be releasing this game on the PS2 in the next six months with all-new engine upgrades.

So when can we expect to see this game on the shelves?
May-end or early June 2008, for anything between Rs 199 and Rs 299. We are in talks with distributors and will update you once we finalize the price tag.



What's next for Trine after SoM?
We are working on two new IPs for both PCs and consoles, backed by international publishers, and these games are targeted for a global release, and not just for India.

Update: We just got word on the minimum specs required to run the game and they go something like this:
P4 2.4 GHZ
512 MB Ram
256MB Graphic Card
DirectX supported sound card
1.5 GB free Hard-Disk Space

Regards
.:SpArK:.

Streets of Mumbai Interview

Here is Something NEW !

How many times have you played a racer and thought it would be really cool if it took place in your own city so you could drive past familiar locations? Well, someone at Trine studios has been thinking of just this, and their next game is a racer that takes place on the streets of Mumbai. It's called, uh, Streets of Mumbai (SoM).


HI_TO_ALL

Today we scored an exclusive interview with Trine’s Managing Director Somil Gupta, who gave us the lowdown on illegal street racing in Mumbai. Exclusive screenshots and information ensue...

For starters, why don't you tell us how Streets of Mumbai was born?
When we formed Trine we started looking into the market as to which genres were most popular in India, and as expected they turned out to be Racing, Strategy (RTS) and First Person shooters (FPS). But racing was by far the most popular of all, so we were like "why not make a racing game based on and within India"? And since we are based out of Mumbai, why not zero in on the streets of amchi Mumbai?

So you guys went around Mumbai clicking pictures of various landmarks/hotspots?
Yes. First we mapped out all the roads we would be covering using Google maps, and then our team hit the streets clicking pictures of all the major landmarks and popular infrastructure. We’ve also included major landmarks that are still under construction, such as the Bandra-Worli sealink.




Sweet! So I'll actually be able to drive past my house if I stay in a prominent area like Marine Drive or Bandra?
Yup, you sure will.

What kind of vehicles can we expect in the game? Can we expect vehicular damage in SoM?
We have designed our own cars that do look pretty similar to the cars you see on the streets of Mumbai. Expect luxury cars, SUVs, sports cars etc. As and when you crash, you’ll see the body getting damaged, but it will not affect performance since we wanted to keep this game arcadish.

What engine have you used for this game?
SoM is based on our own proprietary technology called "TRI3D". We’ve been working on this technology for over three years now.




Can this be used in, say, an action game or an FPS as well?
The graphic and sound engine can be used in any category, but the AI and Physics would need to be tweaked depending on the game.

People are going to draw comparisons between Streets of Mumbai and the Need for Speed series. What according to you is the one distinguishing factor between them?
Well, in Streets of Mumbai you feel like you're at home; you know, driving through crazy traffic where no one follows the rules and animals like dogs and cows freely roam the streets!

So will I be able to run these animals over at high speeds?
Yes, if you’re lucky, because the engine is designed in such a way that these animals run away as and when they see a car coming towards them.

Nice. No need to have Maneka Gandhi giving you grief, eh?
Yeah.

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